Originally posted by Punisher-=karatel'=-
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Не работает поиск серверов!!!
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Ребята выручайте!
Не видит серверов, патчил (патчем отсюда - http://rutor.org/torrent/151290), переустанавливал, конечно апдейтил, вручную в rev.ini менял как тут
#HL2 servers
#
#MasterServer = 72.165.61.153:27015
MasterServer = 63.234.149.83:27011
#MasterServer = 63.234.149.90:27011
проблема возникла сег, единственное что могу добавить зависает hl2.exe и стоит wi-fi роутер?
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а у меня так и не ищет сервера. один только какой - то находит и всё.
Protocol version 19
Exe version 1.0.0.68 (cstrike)
Exe build: 12:10:18 Nov 2 2011 (4743) (240)
Spoiler
[Emulator]
# CacheEnabled set to true to enable loading apps from GCF.
# If it is true, and a clientregistry.blob file is not supplied,
# then you must supply revApps.ini file with the correct cache requirements.
# See the example revApps.ini, however it is highly recommended that you use
# a clientregistry.blob file for maximum compatibility
#
# Default = False
#
CacheEnabled = false
# CachePath - set to the folder where your GCF files are located
#
# Default = (n/a)
#
CachePath = E:\Steam\SteamApps
# Language - rev emu will automagically load the correct language files.
# This can be English, French, Italian, German, Spanish, sChinese,
# Korean, Koreana, tChinese, Japanese, Russian, Thai, or Portugeuse
#
# revEmu will try to set the Language key in the following order:
# Use the Language key in the this rev.ini if it is present
# Use the Steam Language key in the registry if it is present
# Default the Language to English
#
#Language = English
Language = Russian
# Change Logging to True to enable/disable log file output for steam.dll
#
# Default = False
#
Logging=False
# Change SteamDll to point to your official Steam client DLL.
# This setting is required for Steam UserID Validation functions
# to support legit Steam IDs. Otherwise, all clients would get
# IDs generated from their IP addresses.
# Also make sure you uncomment the line below (remove "#")
# if you want to use this setting!
# Note that this setting only applies to games using SteamGameServer
# up to version 003. (e.g. CS: Source, Team Fortess 2, Garry's Mod)
#
# Default = (n/a)
#
SteamDll=.\bin\Steam\Steam.dll
# Change SteamClient to True if you want to use the steamclient emulator.
# This setting is recommended to be true for both clients \ game servers
# and for all games, except games which use SteamClient006 interface
# (e.g. CS: Source, Half-Life 2: Deathmatch)
# To see if the game is using this old interface, enable SteamClient,
# enable Logging and you will notice a log line "Using SteamClientXXX".
# If 007, leave the option ON, otherwise, it is recommended not to use it.
#
# Default = False
#
SteamClient = True
# Change SteamUser to the steam username that you wish to use with revEmu
# Defaults to revCrew if not specified
#
SteamUser = SteamPlayer
[Log]
# If Logging is set to True, choose which functions would you like to log.
#
# Default = False
#
FileSystem=False
Account=False
UserID=False
[steamclient]
################################### NOTE ####################################
# These settings may apply even if you don't choose to use steamclient.dll! #
################################################## ###########################
#
# Change the setting below to set your PlayerName (used in src2007 engine)
# not use ""
#
# Default = REVOLUTiON
#
PlayerName = TROFEi
# Change the setting below to enable/disable log file output for steamclient.dll
#
# Default = False
#
Logging=False
# Change ClientDLL to point to the original steamclient.dll
# This setting will enable VAC for your server and your server will be listed
# on Valve master server! Also, Steam clients will have their regular Steam IDs
# Please use the steamclient.dll from Steam folder!
#
# Default = (n/a)
#
#ClientDLL=.\bin\Steam\steamclient.dll
#
#
#SteamExe=E:\Steam\Steam.exe
# DisableUnlockedItems enables you to choose whether to use the new weapons in
# Team Fortress 2. This setting applies to you only if you are a regular player,
# or to all your clients if you are a server hoster.
#
# Default = False
#
#DisableUnlockedItems = True
# If you use in Ultimate SSDK change the setting below to True
# use only Ultimate SSDK enable else disable.
# Default = False
#
#EnableSDK = True
#Change the setting to set masterserver, from where serverlist will be got.
#No support Setti masterserver.....
#Default = 72.165.61.136:27015 only for HL2
#Friends tab in serverbrowser shows another masterserver for VIP server ($)
#
#HL1 servers
#MasterServer = 188.40.40.201:27010
#MasterServer = 69.28.158.131:27010
#MasterServer = 209.197.20.34:27010
#MasterServer = 69.28.140.247:27010
#
#HL2 servers
#
#MasterServer = 72.165.61.153:27015
MasterServer = 63.234.149.83:27011
#MasterServer = 63.234.149.90:27011
#
#rdkf
#MasterServer = 68.142.72.250:27012
#Search game version in MasterServer.
#Default search all version.
#
GameVersion=1.0.0.68
#Add rename ClanTag maximum 12 symbol UTF-8 or 24 symbol ANSI
#ex. ClanTag = revcrev
ClanTag = [revcrew]
[GameServer]
# GameServer policy rules
# Allow (v9.73 < revEmu < 9.83) clients to join your server
#
# Default = True
#
AllowOldRev74=False
# Allow revEmu v9.63 ~ 9.73 clients to join your server
# revEmu v9.62 and below will be rejected nevertheless
#
# Default = True
#
AllowOldRev=False
# Allow unknown clients to join your server
#
# Default = True
#
AllowUnknown=False
# Allow cracked Steam clients to join your server
#
# Default = True
#
AllowCracked=False
# Allow legitimate Steam clients to join your server
#
# Default = True
#
#AllowLegit=False
#Allowed any count connect Unknown client with one IP (25 Unknown clients 1 IP default true)
#
AllowedAnyCountConnectUnknownClientWithOneIP = false
[GameServerNSNet]
#EnableNSNetSvc = [False/UDP/TCP/BOTH]
#NSNetDedicatedPort = Порт(Только для Slave серевров)
#AdditionalSlaveServer = IP:PORT
#AdditionalSlaveServer = IP:PORT
#AdditionalSlaveServer = IP:PORT
#AdditionalSlaveServer = IP:PORT
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Originally posted by bagouser View PostПроблема на стороне Valve, мастер сервер который использовался по умолчанию отключен или временно недоступен.
Пинг до него не доходит.
C:\>ping 72.165.61.153
Обмен пакетами с 72.165.61.153 по с 32 байтами данных:
Превышен интервал ожидания для запроса.
Превышен интервал ожидания для запроса.
Превышен интервал ожидания для запроса.
Превышен интервал ожидания для запроса.
Статистика Ping для 72.165.61.153:
Пакетов: отправлено = 4, получено = 0, потеряно = 4
(100% потерь)
Быстрый фикс, в rev.ini закомментировать первую мастер сервер и раскомментировать следующий.
#HL2 servers
#
#MasterServer = 72.165.61.153:27015
MasterServer = 63.234.149.83:27011
#MasterServer = 63.234.149.90:27011
Исправление в апдейтере будет ближайшие часы.
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